3D Graphics Systems:
behind the scenes of programmable pipelines
March - June, 2011
About the Course
Course Description
Administrative Information
Course Material
Textbook
Software
git clone git://gitorious.impa.br/s3d/core.git
(Latest Version)
Course Program
Lectures
Projects
Assignments
Coursework
Students
Demos
Additional Material
Interaction
Languages
Geometry
Primitives and Meshes
Modeling Techniques
Hierarchies
Viewing Transformations
OpenGL
Clipping
Visibility
Shading
Global Illumination
References
Links
Physically Based Rendering
(
Chapter Equivalence
)
Copyright © 2011 Luiz Velho