Bruno Costa has a M.Sc. degree in computer science from SUNY at Stony Brook, and a computer engineering and M.Sc. degree in computer science from PUC at Rio de Janeiro, Brazil. He is currently a software design engineer, responsible for leading the internal graphics development of the action strategy games group at Microsoft Corp., in Redmond, WA.
He has been involved with the Visgraf project at IMPA since its beginnings in 1990, where he has worked on realistic rendering, image and implicit objects transformations, warping and morphing in particular. He has co-authored a commercial morphing software, as a by-product of his Master's research. His current interests also include image-based rendering for real-time applications, real-time graphics and manipulation of motion-capture data.
Last Updated October 10, 1998.